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Abstract(s)
Este trabalho foi desenvolvido no contexto do projeto Europeu Transform@ cujo objetivo Ă© fornecer aos jovens aspirantes a empreendedores as ferramentas necessĂĄrias para os incentivar ao empreendedorismo e ao uso do comercio online em zonas rurais, com o objetivo de potenciar a economia nestas ĂĄreas. Este projeto europeu engloba a elaboração de um curso de formação online e o desenvolvimento de um serious game (jogo sĂ©rio) que tem o intuito de motivar os jogadores para o empreendedorismo e o qual possa ser usado para aprenderem e aplicarem conhecimentos lecionados no decorrer do curso. O uso deste jogo tem um papel importante uma vez que os utilizadores, para alĂ©m de aprenderem e praticarem os conhecimentos aprendidos no curso, competem num ambiente virtual contra outros jogadores, transportando-os assim para um ambiente mais dinĂąmico onde terĂŁo de arranjar estratĂ©gias para conseguirem superar os seus adversĂĄrios, como por exemplo atravĂ©s de negociação. No sentido de melhor conceber a aplicação foi tambĂ©m feito um estudo sobre os serious games jĂĄ existentes no mercado e que se enquadram dentro desta temĂĄtica. Foi feita, tambĂ©m, uma anĂĄlise para perceber qual a melhor forma de o pĂșblico alvo obter valor com a solução e, com o resultado destes estudos, foi possĂvel desenhar, desenvolver e validar uma solução que desse resposta ao problema. No decorrer do desenvolvimento foram realizados testes Ă aplicação com um grupo de alunos, onde foram registados e analisados os resultados da utilização do jogo, que permitiu averiguar quais os pontos fortes e fracos da aplicação. No final foi possĂvel concluir que a aplicação cumpre o seu propĂłsito, mostrando que este serious game pode ser usado como uma ferramenta de apoio e de estĂmulo para aprofundar os conhecimentos sobre a temĂĄtica.
This work was developed in accordance to the European project Transform@, with the purpose of providing aspiring entrepreneurs with the necessary tools to encourage entrepreneurship and the use of e-commerce in rural areas in an effort to boost the economy in these places. This European project involves the creation of an online training course as well as the development of a serious game which allows players to learn and apply the material taught during the course while also motivating them to become entrepreneurs. The use of Transform@ has an important role to the users because in addition to allowing players to put into practice what theyâve learned, it transports them to a competitive and dynamic environment where they must find strategies to overcome their opponents, using various means such as negotiation. To better design the application, a study was conducted to find out what kind of currently existing games fit into this theme. An analysis was also made to understand the best way for the target audience to gain value with this solution. This data was then used to design, develop and validate an application that responded to the problem. During development, the application tests were carried out with a group of students and the results were recorded and analysed, which allowed us to determine the strengths and weaknesses of the software. In the end it was possible to conclude that the application fulfils its purpose, showing that this serious game can be used as a tool of support and encouragement to deepen the knowledge on this subject.
This work was developed in accordance to the European project Transform@, with the purpose of providing aspiring entrepreneurs with the necessary tools to encourage entrepreneurship and the use of e-commerce in rural areas in an effort to boost the economy in these places. This European project involves the creation of an online training course as well as the development of a serious game which allows players to learn and apply the material taught during the course while also motivating them to become entrepreneurs. The use of Transform@ has an important role to the users because in addition to allowing players to put into practice what theyâve learned, it transports them to a competitive and dynamic environment where they must find strategies to overcome their opponents, using various means such as negotiation. To better design the application, a study was conducted to find out what kind of currently existing games fit into this theme. An analysis was also made to understand the best way for the target audience to gain value with this solution. This data was then used to design, develop and validate an application that responded to the problem. During development, the application tests were carried out with a group of students and the results were recorded and analysed, which allowed us to determine the strengths and weaknesses of the software. In the end it was possible to conclude that the application fulfils its purpose, showing that this serious game can be used as a tool of support and encouragement to deepen the knowledge on this subject.
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Keywords
Serious games Empreendedorismo Serious games Entrepreneurship