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Abstract(s)
O presente Relatório institui-se como um dos requisitos formais para admissão a prova pública e, consequentemente, a obtenção do grau de Mestre. Este Relatório integra-se na Unidade Curricular Prática de Ensino Supervisionada, pertencente ao 2.º ano do Mestrado em Ensino do 1.º Ciclo do Ensino Básico e de Português e História e Geografia de Portugal no 2.º Ciclo do Ensino Básico, e tem como objetivo geral descrever e analisar o processo de desenvolvimento de conhecimentos, competências e valores ao longo do Estágio, como resultado da prática educativa desenvolvida pelo docente em formação.
Sendo este Mestrado um curso de 2.º ciclo de estudos que profissionaliza para a docência, far-se-á uma reflexão acerca da construção da profissionalidade docente de modo a cumprir o objetivo geral deste documento, contextualizando-se a prática educativa e caracterizando os contextos onde foi desenvolvida a intervenção educativa. Dado que, durante o Estágio, houve a oportunidade de usar diversas estratégias no âmbito da pedagogia da gamificação, consideraram-se os princípios do jogo como potencialidades para a aprendizagem, tendo como objetivo a motivação e a aquisição de competências de raciocínio e conhecimento dos alunos.
Sendo esta uma teoria que aposta sobretudo no uso de equipamentos multimédia, traçaram-se como objetivos: i) motivar os alunos para a aprendizagem e o sucesso académico; ii) desenvolver o gosto pela competição saudável e a conquista de resultados significativos; iii) rentabilizar os recursos e equipamentos existentes na escola, desde os digitais aos físicos.
Do uso da pedagogia gamificada, refletem-se neste documento as propostas de alternativas ao uso de recursos tecnológicos, tendo em consideração outros recursos cuja utilização se apoia nas bases desta pedagogia.
The present report is established as one of the formal requirements for public exam admission and, consequently, obtaining a Master's degree. This is part of the Supervised Teaching Practice course, belonging to the 2nd year of the Master's in Teaching of the 1st Cycle of Basic Education and of Portuguese and History and Geography of Portugal in the 2nd Cycle of Basic Education, and it aims to describe and analyze the process of knowledge, skills and values development throughout the internship, as a result of the educational practice developed by the trainee teacher. Since this Master is a 2nd cycle course of studies that professionalizes for teaching, a reflection will be made about the teaching professionality construction in order to fulfill the general objective of this document, putting the educational practice in context and characterizing the contexts where the educational intervention was developed. Once during the Internship there was the opportunity to use several gamification pedagogy techniques, the principles of the game were considered as learning potentialities, aiming at motivation and the acquisition of reasoning skills and students' knowledge As being a theory that focuses mainly on the use of multimedia equipment, the following objectives were defined: i) to motivate students towards learning and academic success; ii) developing the taste for healthy competition and achieving significant results; iii) make the most of the school's existing resources and equipment, from the most technological to the most rudimentary and least technological. From the use of gamified pedagogy, this document reflects the proposals for an alternative to the use of technological resources, considering other resources that are based on the bases of this pedagogy.
The present report is established as one of the formal requirements for public exam admission and, consequently, obtaining a Master's degree. This is part of the Supervised Teaching Practice course, belonging to the 2nd year of the Master's in Teaching of the 1st Cycle of Basic Education and of Portuguese and History and Geography of Portugal in the 2nd Cycle of Basic Education, and it aims to describe and analyze the process of knowledge, skills and values development throughout the internship, as a result of the educational practice developed by the trainee teacher. Since this Master is a 2nd cycle course of studies that professionalizes for teaching, a reflection will be made about the teaching professionality construction in order to fulfill the general objective of this document, putting the educational practice in context and characterizing the contexts where the educational intervention was developed. Once during the Internship there was the opportunity to use several gamification pedagogy techniques, the principles of the game were considered as learning potentialities, aiming at motivation and the acquisition of reasoning skills and students' knowledge As being a theory that focuses mainly on the use of multimedia equipment, the following objectives were defined: i) to motivate students towards learning and academic success; ii) developing the taste for healthy competition and achieving significant results; iii) make the most of the school's existing resources and equipment, from the most technological to the most rudimentary and least technological. From the use of gamified pedagogy, this document reflects the proposals for an alternative to the use of technological resources, considering other resources that are based on the bases of this pedagogy.
Description
Keywords
Prática educativa supervisionada Profissionalidade docente Ensino do 1.º CEB Ensino de Português e HGP no 2.º CEB Práticas gamificadas Supervised educational practice Teaching professionality Teaching of the 1st CEB Teaching Portuguese and HGP in the 2nd CEB Gamified practices
Citation
Publisher
Instituto Politécnico do Porto. Escola Superior de Educação