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Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach

dc.contributor.authorSantos, Jaione
dc.contributor.authorJesmin, Triinu
dc.contributor.authorMartis, António
dc.contributor.authorMaunder, Michelle
dc.contributor.authorCruz, Sandra
dc.contributor.authorNovo, Carolina
dc.contributor.authorSchiff, Hannah
dc.contributor.authorBessa, Pedro
dc.contributor.authorCosta, Ricardo
dc.contributor.authorVaz de Carvalho, Carlos
dc.date.accessioned2022-03-17T11:07:02Z
dc.date.available2022-03-17T11:07:02Z
dc.date.issued2021-08
dc.description.abstractBeing able to understand, express, and communicate emotions is widely recognized as a fundamental competence. For the younger generation entering the professional market, this is particularly relevant as, in this context, emotions are managed and communicated in ways (and channels) that are different from what they are used to and that can easily lead to misunderstandings. Therefore, it is important to analyze how young people deal with, understand, and interpret emotions, particularly in the context of a professional career where the ability to dialogue with different people and how to get around problems in a healthy and resilient way is essential. This analysis will allow one to design and create tools that allow the younger generation to improve their emotional intelligence and competence. This article introduces the League of Emotions Learners (LoEL) project, an innovative initiative that, through a game app, develops the emotional competence and intelligence of young people. The article then presents the results obtained in the initial validation that led to the positive understanding of its impact.pt_PT
dc.description.sponsorshipThis research was partly funded by the European Union, through the Erasmus+ programme, KA2 action, under the grant number 2018-1-ES02-KA205-011836.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationSantos, J.; Jesmin, T.; Martis, A.; Maunder, M.; Cruz, S.; Novo, C.; Schiff, H.; Bessa, P.; Costa, R.; Carvalho, C.V.d. Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach. Computers 2021, 10, 97. https://doi.org/10.3390/computers10080097pt_PT
dc.identifier.doi10.3390/computers10080097pt_PT
dc.identifier.issn2073-431X
dc.identifier.urihttp://hdl.handle.net/10400.22/20279
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherMDPIpt_PT
dc.relation2018-1-ES02-KA205-011836pt_PT
dc.relation.publisherversionhttps://www.mdpi.com/2073-431X/10/8/97pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt_PT
dc.subjectEmotionspt_PT
dc.subjectEmotional intelligencept_PT
dc.subjectSerious gamespt_PT
dc.subjectAppspt_PT
dc.titleDeveloping Emotional Intelligence with a Game: The League of Emotions Learners Approachpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.issue8pt_PT
oaire.citation.titleComputerspt_PT
oaire.citation.volume10pt_PT
person.familyNameVaz de Carvalho
person.givenNameCarlos
person.identifier538876
person.identifier.ciencia-idB611-10A4-F4D1
person.identifier.orcid0000-0001-6587-5893
person.identifier.scopus-author-id14632817100
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicatione260e066-28c8-426c-b338-ac8bde9d56e8
relation.isAuthorOfPublication.latestForDiscoverye260e066-28c8-426c-b338-ac8bde9d56e8

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