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The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands  

dc.contributor.authorSá, Catarina
dc.contributor.authorGomes, Paulo Sérgio Machado Veloso
dc.contributor.authorMarques, António da Silva
dc.contributor.authorCorreia, António
dc.date.accessioned2021-10-07T10:35:01Z
dc.date.available2021-10-07T10:35:01Z
dc.date.issued2020-08-25
dc.description.abstractThe application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid LinkTM, a system that adds electroencephalography to HTC VIVETM, VIVE ProTM, VIVE Pro EyeTM, or Oculus Rift STM glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid LinkTM device to perceive, evaluate and monitor the emotions of users exposed to VR.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationSá, C., Gomes, P. V., Marques, A., & Correia, A. (2020). The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands. Proceedings, 54(1), 43. https://www.mdpi.com/2504-3900/54/1/43pt_PT
dc.identifier.doi10.3390/proceedings2020054043pt_PT
dc.identifier.issn2504-3900
dc.identifier.urihttp://hdl.handle.net/10400.22/18670
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherMDPIpt_PT
dc.relation.publisherversionhttps://www.mdpi.com/2504-3900/54/1/43pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMental health and wellnesspt_PT
dc.subjectEmotionspt_PT
dc.subjectEmpathypt_PT
dc.subjectImmersive environmentspt_PT
dc.subjectVirtual realitypt_PT
dc.subjectElectroencephalographypt_PT
dc.subjectNeurogamingpt_PT
dc.subjectNeurofeedbackpt_PT
dc.titleThe use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands  pt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.conferencePlaceCoruña, Spainpt_PT
oaire.citation.endPage3pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.titleProceedings of 3rd XoveTIC Conferencept_PT
oaire.citation.volume54pt_PT
person.familyNameMachado Veloso Gomes
person.familyNamePereira da Silva Marques
person.givenNamePaulo Sérgio
person.givenNameAntónio José
person.identifierU-7458-2017
person.identifier.ciencia-id9A16-6189-1AE7
person.identifier.ciencia-id8811-40B4-D5FC
person.identifier.orcid0000-0002-3975-2395
person.identifier.orcid0000-0002-8656-5023
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication71e30824-bcc4-48cc-b0fd-6244ba5d1869
relation.isAuthorOfPublicationaf6a03ee-cd62-426a-980a-b5c92c4b46d5
relation.isAuthorOfPublication.latestForDiscovery71e30824-bcc4-48cc-b0fd-6244ba5d1869

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