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Workload balancing in distributed virtual reality environments

dc.contributor.authorDitze, Michael
dc.contributor.authorPacheco, Filipe
dc.contributor.authorBatista, Berta
dc.contributor.authorTovar, Eduardo
dc.contributor.authorAltenbernd, Peter
dc.date.accessioned2014-01-29T15:47:10Z
dc.date.available2014-01-29T15:47:10Z
dc.date.issued2002
dc.description.abstractVirtual Reality (VR) has grown to become state-of-theart technology in many business- and consumer oriented E-Commerce applications. One of the major design challenges of VR environments is the placement of the rendering process. The rendering process converts the abstract description of a scene as contained in an object database to an image. This process is usually done at the client side like in VRML [1] a technology that requires the client’s computational power for smooth rendering. The vision of VR is also strongly connected to the issue of Quality of Service (QoS) as the perceived realism is subject to an interactive frame rate ranging from 10 to 30 frames-per-second (fps), real-time feedback mechanisms and realistic image quality. These requirements overwhelm traditional home computers or even high sophisticated graphical workstations over their limits. Our work therefore introduces an approach for a distributed rendering architecture that gracefully balances the workload between the client and a clusterbased server. We believe that a distributed rendering approach as described in this paper has three major benefits: It reduces the clients workload, it decreases the network traffic and it allows to re-use already rendered scenes.por
dc.identifier.doi10400.22/3494
dc.identifier.urihttp://hdl.handle.net/10400.22/3494
dc.language.isoengpor
dc.peerreviewednopor
dc.publisherInstituto Politécnico do Porto. Instituto Superior de Engenharia do Porto.por
dc.relation.publisherversionhttp://www.cister.isep.ipp.pt/docs/por
dc.titleWorkload balancing in distributed virtual reality environmentspor
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceTechnical University of Vienna, Austria, June 18th, 2002por
oaire.citation.endPage4por
oaire.citation.startPage1por
oaire.citation.titleProceedings of the 1st Int. Workshop on Real-Time LANs in the Internet Age, Satellite Event to the 14th Euromicro Conference on Real- Time Systemspor
person.familyNamePacheco Paulo
person.familyNameTovar
person.givenNameFilipe
person.givenNameEduardo
person.identifierR-000-55K
person.identifier.ciencia-id6319-4186-B8EE
person.identifier.ciencia-id6017-8881-11E8
person.identifier.orcid0000-0002-2312-5995
person.identifier.orcid0000-0001-8979-3876
person.identifier.ridM-5813-2013
person.identifier.scopus-author-id57198249003
person.identifier.scopus-author-id7006312557
rcaap.rightsopenAccesspor
rcaap.typeconferenceObjectpor
relation.isAuthorOfPublicationa2e4977b-9cb4-485d-b346-039766e70a63
relation.isAuthorOfPublication80b63d8a-2e6d-484e-af3c-55849d0cb65e
relation.isAuthorOfPublication.latestForDiscoverya2e4977b-9cb4-485d-b346-039766e70a63

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