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Advisor(s)
Abstract(s)
Recent studies shed an unfavourable light on existing tools that
support at-distance learning in pre-university students. Concerns revolve around
motivation, focus, engagement as well as long-term knowledge retention rates.
Multiple attempts were made to connect digital games with education,
designated by Game-Based Learning, although educational outcomes have been
mixed. Possibly due to ad-hoc experimentation, the effects seem related to
relationships between specific game mechanisms and structural design. This
research project focused on potential effects of a digital 3D role-playing game
in learning. A multidisciplinary team built a prototype, named Liber Domus,
using game developing techniques and mechanisms that have never been used
or explored in the area on this scale. Preliminary results show the game presents
students with a more dynamic approach to learning inside the classroom,
increasing motivation and fun levels and allowing for a less repetitive revision
of subjects, and the flexibility of the tool for both classroom and at-home
learning. Further development is ongoing.
Description
Keywords
Learning Game-based learning Role-playing games Elementary students Storytelling
Citation
Publisher
ASLERD-Association for Smart Learning Ecosystems and Regional Development