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Sustainable destination development based on gamification and storytelling: empowering the Douro Region through wine and gastronomy

dc.contributor.authorLiberato, Dália
dc.contributor.authorLiberato, Pedro
dc.contributor.authorNunes, Marta
dc.contributor.authorFerreira, Ana
dc.date.accessioned2023-06-26T14:21:18Z
dc.date.available2023-06-26T14:21:18Z
dc.date.issued2023
dc.description.abstractThe world of the vineyard is a world of stories. Just as we taste the wine, the gastronomy, and the landscape, we taste stories and each story, each one with its plot has its personalities, with which we identify, surprise, or learn. Peso da Régua and the Douro Region are a narrative that can be told through the game. One of the most innovative and interesting ways to transform the phases of a trip into unforgettable life experiences is through gamification. In an additional perspective to gamification, the theme of storytelling emerges. Destination storytelling is seen as a strategy to enhance the reputation of regions, the way in which municipalities and cultural organizations understand storytelling can have a significant impact on the success of a region. This research has as its main goal to analyze how gamification associated with storytelling can promote and enhance the tourism supply in a particular region, in this case, the city of Peso da Régua. A qualitative methodology was applied, through semi-structured interviews with representatives of four wine-producing farms, the representative of the Douro Museum, and the grandson of João de Araújo Correia, a well-known personality in Peso da Régua. The results are intended to be an important contribution to the valuation of the tourism resources of the region, determinant in an international promotion process, highlighting that gamification associated with storytelling can be a key element to involve the player, telling the story, and promoting the destination.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1007/978-981-19-9960-4_57pt_PT
dc.identifier.isbn978-981-19-9959-8
dc.identifier.isbn978-981-19-9960-4
dc.identifier.urihttp://hdl.handle.net/10400.22/23176
dc.language.isoengpt_PT
dc.publisherSpringerpt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-981-19-9960-4_57pt_PT
dc.subjectDouro regionpt_PT
dc.subjectGamificationpt_PT
dc.subjectStorytellingpt_PT
dc.subjectCultural heritagept_PT
dc.subjectWine and food tourismpt_PT
dc.subjectTourism experiencept_PT
dc.titleSustainable destination development based on gamification and storytelling: empowering the Douro Region through wine and gastronomypt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceSantiago do Chile, Chilept_PT
oaire.citation.endPage705pt_PT
oaire.citation.startPage683pt_PT
oaire.citation.titleAdvances in Tourism, Technology and Systems Selected Papers from ICOTTS 2022, Volume 2pt_PT
oaire.citation.volume340pt_PT
person.familyNameLiberato
person.familyNameLiberato
person.familyNameFerreira
person.givenNameDália
person.givenNamePedro
person.givenNameAna
person.identifier.ciencia-idF610-22F9-C504
person.identifier.ciencia-id0E18-9B6A-FE45
person.identifier.ciencia-idC414-B0C8-1225
person.identifier.orcid0000-0003-0513-6444
person.identifier.orcid0000-0003-2908-1599
person.identifier.orcid0000-0003-1162-0996
person.identifier.scopus-author-id57200377509
person.identifier.scopus-author-id57200381200
person.identifier.scopus-author-id57208659452
rcaap.rightsclosedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication8af17803-7f2e-4819-bfd8-8ce657eff119
relation.isAuthorOfPublication5cb18f24-fc60-43a7-9b13-a54edc06d66e
relation.isAuthorOfPublicationebef56e3-c3c6-4934-8558-03d8258ef24b
relation.isAuthorOfPublication.latestForDiscoveryebef56e3-c3c6-4934-8558-03d8258ef24b

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