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Managing gamified programming courses with the FGPE platform

dc.contributor.authorPaiva, José Carlos
dc.contributor.authorQueirós, Ricardo
dc.contributor.authorLeal, José Paulo
dc.contributor.authorSwacha, Jakub
dc.contributor.authorMiernik, Filip
dc.date.accessioned2023-01-12T16:13:12Z
dc.date.available2023-01-12T16:13:12Z
dc.date.issued2022
dc.description.abstractE-learning tools are gaining increasing relevance as facilitators in the task of learning how to program. This is mainly a result of the pandemic situation and consequent lockdown in several countries, which forced distance learning. Instant and relevant feedback to students, particularly if coupled with gamification, plays a pivotal role in this process and has already been demonstrated as an effective solution in this regard. However, teachers still struggle with the lack of tools that can adequately support the creation and management of online gamified programming courses. Until now, there was no software platform that would be simultaneously open-source and general-purpose (i.e., not integrated with a specific course on a specific programming language) while featuring a meaningful selection of gamification components. Such a solution has been developed as a part of the Framework for Gamified Programming Education (FGPE) project. In this paper, we present its two front-end components: FGPE AuthorKit and FGPE PLE, explain how they can be used by teachers to prepare and manage gamified programming courses, and report the results of the usability evaluation by the teachers using the platform in their classes.pt_PT
dc.description.sponsorshipThe work described in this paper was achieved within two projects supported by the European Union’s Erasmus Plus programme: the Framework for Gamified Programming Education (2018-1-PL01-KA203-050803) and FGPE Plus: Learning tools interoperability for gamified programming education (2020-1-PL01-KA226-HE-095786).
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.3390/info13020045pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/21486
dc.language.isoengpt_PT
dc.publisherMDPIpt_PT
dc.relation2018-1-PL01-KA203-050803
dc.relation2020-1-PL01-KA226-HE-095786
dc.relation.publisherversionhttps://www.mdpi.com/2078-2489/13/2/45pt_PT
dc.subjectLearning environmentpt_PT
dc.subjectProgramming exercisespt_PT
dc.subjectGamificationpt_PT
dc.subjectProgramming learningpt_PT
dc.subjectAutomatic assessmentpt_PT
dc.subjectUsability evaluationpt_PT
dc.titleManaging gamified programming courses with the FGPE platformpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.issue2pt_PT
oaire.citation.startPage45pt_PT
oaire.citation.titleInformationpt_PT
oaire.citation.volume13pt_PT
person.familyNameQueirós
person.givenNameRicardo
person.identifierR-000-MDC
person.identifier.ciencia-id711A-CAB3-7A23
person.identifier.orcid0000-0002-1985-6285
person.identifier.scopus-author-id26633220900
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicationd8531e25-82f0-4a16-8e56-a38070fa64cd
relation.isAuthorOfPublication.latestForDiscoveryd8531e25-82f0-4a16-8e56-a38070fa64cd

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