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Defining requirements for a gamified programming exercises format

dc.contributor.authorSwacha, Jakub
dc.contributor.authorQueirós, Ricardo
dc.contributor.authorPaiva, José Carlos
dc.contributor.authorLeal, José Paulo
dc.date.accessioned2019-11-07T17:04:44Z
dc.date.available2019-11-07T17:04:44Z
dc.date.issued2019
dc.description.abstractComputer programming is a complex domain both to teach and learn. This incited endeavors to find methods that could mitigateat least some of the existing barriers. In the last years, automatic assessment has been playing an important role in reducing theburden of teachers in the assessment of students’ attempts to solve programming exercises and fostering the autonomy of studentsby allowing them to practice in any place and at any time with timely feedback.Even more recent development is the use of gamification in computer programming education in order to raise the enjoyment andengagement of students. Despite its rising spread, until now, there is not a programming exercise specification format addressingthe needs of gamification, such as the definition of challenges, the underlying storyline, including the links to other exercises, orthe rewards for solving challenges in form of points, badges or virtual items. Such a data format would allow the exchange ofready-to-use programming exercises along with the gamification-related data among different educational institutions and courses,providing instructors a possibility to make use of gamification in their courses without having to invest their own time in defininggamification rules themselves.In this paper, we analyze a set of concepts related to programming gamification developed in our previous work to identify therequirements for the specification of a gamified exercise format.pt_PT
dc.description.sponsorshipThis paper is based on the work done within the Framework for Gamified Programming Education project supported by the European Union’s Erasmus Plus programme (agreement no. 2018-1-PL01-KA203-050803).
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1016/j.procs.2019.09.425
dc.identifier.urihttp://hdl.handle.net/10400.22/14798
dc.language.isoengpt_PT
dc.publisherElsevierpt_PT
dc.relation2018-1-PL01-KA203-050803
dc.subjectGamificationpt_PT
dc.subjectComputer programmingpt_PT
dc.subjectE-learningpt_PT
dc.subjectInteroperabilitypt_PT
dc.subjectFormat requirementspt_PT
dc.titleDefining requirements for a gamified programming exercises formatpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceBudapest, Hungarypt_PT
oaire.citation.endPage2511pt_PT
oaire.citation.startPage2502pt_PT
oaire.citation.titleProcedia Computer Science 23rd International Conference on Knowledge-Based and Intelligent Information & Engineering Systemspt_PT
oaire.citation.volume159pt_PT
person.familyNameQueirós
person.givenNameRicardo
person.identifierR-000-MDC
person.identifier.ciencia-id711A-CAB3-7A23
person.identifier.orcid0000-0002-1985-6285
person.identifier.scopus-author-id26633220900
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationd8531e25-82f0-4a16-8e56-a38070fa64cd
relation.isAuthorOfPublication.latestForDiscoveryd8531e25-82f0-4a16-8e56-a38070fa64cd

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