Logo do repositório
 
Miniatura indisponível
Publicação

Defining requirements for a gamified programming exercises format

Utilize este identificador para referenciar este registo.
Nome:Descrição:Tamanho:Formato: 
COM_RicardoQueirós_2019_4.pdf435.09 KBAdobe PDF Ver/Abrir

Orientador(es)

Resumo(s)

Computer programming is a complex domain both to teach and learn. This incited endeavors to find methods that could mitigateat least some of the existing barriers. In the last years, automatic assessment has been playing an important role in reducing theburden of teachers in the assessment of students’ attempts to solve programming exercises and fostering the autonomy of studentsby allowing them to practice in any place and at any time with timely feedback.Even more recent development is the use of gamification in computer programming education in order to raise the enjoyment andengagement of students. Despite its rising spread, until now, there is not a programming exercise specification format addressingthe needs of gamification, such as the definition of challenges, the underlying storyline, including the links to other exercises, orthe rewards for solving challenges in form of points, badges or virtual items. Such a data format would allow the exchange ofready-to-use programming exercises along with the gamification-related data among different educational institutions and courses,providing instructors a possibility to make use of gamification in their courses without having to invest their own time in defininggamification rules themselves.In this paper, we analyze a set of concepts related to programming gamification developed in our previous work to identify therequirements for the specification of a gamified exercise format.

Descrição

Palavras-chave

Gamification Computer programming E-learning Interoperability Format requirements

Contexto Educativo

Citação

Projetos de investigação

Unidades organizacionais

Fascículo

Editora

Elsevier

Licença CC

Métricas Alternativas