Browsing by Author "Rego, Paula Alexandra"
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- New forms of interaction in serious games for cognitive rehabilitation: Implementation and usability studyPublication . Rocha, Rui; Reis, Luís Paulo; Rego, Paula Alexandra; Moreira, Pedro Miguel; Faria, Brígida MónicaOs Jogos Sérios constituem uma ferramenta relevante na área da reabilitação, contribuindo para o aumento da motivação dos pacientes na realização das tarefas que compõem o seu programa de recuperação. Na sequência do estudo de um conjunto de caraterísticas que permita inovar e melhorar os processos de terapia cognitiva, tornando-os mais motivadores para os pacientes, desenvolveu-se uma plataforma web composta por um conjunto de jogos que procuram integrar as características pensadas. Neste artigo apresentam-se os jogos sérios atualmente implementados como parte da plataforma, bem como os resultados dos testes realizados de forma a avaliar a sua usabilidade e atratividade. De forma geral, os participantes reportaram uma experiência de jogo positiva em relação a todos os jogos, registando valores mais altos nas vertentes multiplayer e de competição. Espera-se futuramente alargar os testes realizados a uma população com vários tipos de limitações.
- A Serious Games Platform for Cognitive Rehabilitation with Preliminary EvaluationPublication . Rego, Paula Alexandra; Rocha, Rui; Faria, Brígida Mónica; Reis, Luís Paulo; Moreira, Pedro MiguelIn recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.
- Virtual centre for the rehabilitation of road accident victims (VICERAVI)Publication . Mendes, Liliana; Dores, Artemisa Rocha; Barbosa, Fernando; Rego, Paula Alexandra; Moreira, Pedro Miguel; Reis, Luís Paulo; Viana, José; Coelho, António; Sousa, ArmandoThe main objective of this work is to describe the Virtual Center for the Rehabilitation of Road Accident Victims - VICERAVI and the serious games it includes for the purpose of neuropsychological rehabilitation. The validation of the VICERAVI as a rehabilitation system involves 30 participants of both sexes, with brain injury due to road accidents. The applicability and the benefits of virtual worlds for a holistic neuropsychological rehabilitation will be tested using virtual reality (OpenSimulator) to simulate tasks of everyday life, enabling participants to perform cognitive and social skills training through their avatars. The progresses of this group will be compared with a group of conventional neuropsychological rehabilitation. The main innovation of the work is the possibility of administering neuropsychological rehabilitation at distance, via ecological virtual environments. Moreover, the paper discusses also relevant criteria and issues in respect to the use of serious games, simulation and virtual environments in rehabilitation.
- A Web Platform of Serious Games for Cognitive Rehabilitation: Architecture and Usability StudyPublication . Rocha, Rui; Rego, Paula Alexandra; Faria, Brígida Mónica; Reis, Luís Paulo; Moreira, Pedro MiguelIn recent years Serious Games have gained a new importance, very driven by the proliferation of video games and its application in diverse areas. Cognitive rehabilitation is a major area where Serious Games can assume a relevant role. Traditional cognitive therapies quickly become repetitive and discouraging for patients. To mitigate these problems, Serious Games based tools are necessary to create more dynamic rehabilitation processes, holding the attention of the patients throughout the process and motivating them during their road to recovery. This paper describes a web platform for Serious Games in cognitive rehabilitation that integrates a set of features that include natural and multimodal user interfaces and social features (collaboration, competition and handicapping) which can be used to augment the motivation of patients during the rehabilitation process. Results observed in a study with healthy subjects indicate that the platform offers good usability.