Browsing by Author "Ferreira, Fernando"
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- Artistic Robot – An EPS@ISEP 2016 ProjectPublication . Dziomdziora, Adam; Sin, Daniel Nicolae; Robertson, Fraser; Mänysalo, Mikko; Pattiselano, Nona; Duarte, Abel; Malheiro, Benedita; Ribeiro, Cristina; Ferreira, Fernando; Silva, Manuel F.; Ferreira, Paulo; Guedes, PedroThis paper reports the design and development process of an artistic robot by a team of five engineering and design students from Belgian, Finland, Poland, Romania and Scotland. To contribute to this goal, the team designed and assembled GraphBot, a voice commanded drawing robot prototype, following the EPS@ISEP process. In addition, the team specified their target as young children and, in particular girls, and stated that their motivation was to introduce young generations to the world of science, technology, engineering and mathematics (STEM). In terms of outcomes, this project is expected to go beyond the boundaries of the traditional development of scientific and technical competences, by providing the students with a holistic learning experience, fostering also the development of personal and inter-personal skills within a multidisciplinary and multicultural teamwork set-up.
- Didactic Robotic Fish – An EPS@ISEP 2016 ProjectPublication . Reinhardt, Achim; Esteban, Alvaro Chousa; Urbanska, Justyna; McPhee, Martin; Greene, Terry; Duarte, Abel; Malheiro, Benedita; Ribeiro, Cristina; Ferreira, Fernando; Silva, Manuel F.; Ferreira, Paulo; Guedes, PedroThis paper presents the development of Bubbles, a didactic robotic fish created within the scope of the European Project Semester offered by the School of Engineering of the Polytechnic of Porto. The robotic toy is intended to provide children with an appropriate set up to learn programming and become acquainted with technology. Consequently, Bubbles needs to appeal to young children and successfully blend fun with learning. The developer team, composed of five engineering students from different fields and nationalities, conducted multiple research and discussions to design Bubbles, while keeping the fish movements and programming simple. The fish body was created with a colourful appearance, ensuring floatability, waterproofness and including a tail, inspired on real life fish, for locomotion and to retain a fish-like appearance. Finally, the team designed a website where they share, in different languages, the blue-prints of the structure, the schematics of the control system, the list of material, including electronic components, the user assembly and operation manual as well as propose exploring activities.