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Abstract(s)
Este documento foi desenvolvido no Ć¢mbito da unidade curricular āTese/Dissertação/EstĆ”gioā (TMDEI) com o objetivo de descrever todo o processo de desenvolvimento do projeto āIdentificação Espacial de Som Surround em Jogosā. A realização deste projeto parte da falta de soluƧƵes que permitam pessoas com dificuldades auditivas de aproveitar melhor o seu gameplay. O objetivo principal do projeto Ć© a elaboração de um sistema que permita a um utilizador visualizar informação de localização de sons relevantes em jogos em que esta informação Ć© disponibilizada atravĆ©s de som surround. SerĆ” elaborada uma anĆ”lise ao valor deste sistema a fim de constatar as diferentes oportunidades e abordagens bem como caracterizar a ideia de negócio. O desenvolvimento do projeto percorreu as diferentes fases da engenharia de software, nomeadamente, anĆ”lise, levantamento de requisitos, design, implementação e testes.
This document was developed within the scope of the "Thesis / Dissertation / Internship" (TMDEI) curricular unit to define the entire development process of the project "Spatial Identification of Surround Sound in Games". The realization of the project stems from the lack of solutions that allow people with hearing difficulties to enjoy more their gameplay. The main objective of the project is the development of a surround sound identification system in games with an interface that allows the visualization of information of the sound location. An analysis of the value of this system will be carried out to verify different opportunities and approaches as well as to characterize the business idea. The development of the project went through the different phases of software engineering, namely, requirements analysis, design, implementation, and testing.
This document was developed within the scope of the "Thesis / Dissertation / Internship" (TMDEI) curricular unit to define the entire development process of the project "Spatial Identification of Surround Sound in Games". The realization of the project stems from the lack of solutions that allow people with hearing difficulties to enjoy more their gameplay. The main objective of the project is the development of a surround sound identification system in games with an interface that allows the visualization of information of the sound location. An analysis of the value of this system will be carried out to verify different opportunities and approaches as well as to characterize the business idea. The development of the project went through the different phases of software engineering, namely, requirements analysis, design, implementation, and testing.
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Keywords
Som surround Jogos Inclusividade Acessibilidade Surround sound Games Inclusivity Accessibility