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Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment

dc.contributor.authorKristan, David
dc.contributor.authorBessa, Pedro
dc.contributor.authorCosta, Ricardo
dc.contributor.authorVaz de Carvalho, Carlos
dc.date.accessioned2022-03-17T10:56:50Z
dc.date.available2022-03-17T10:56:50Z
dc.date.issued2020
dc.description.abstractCompetition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting. Competition rewards our existing skills and prompts us to identify and improve our weaker skills. In games, player engagement is achieved, at least in part, by providing him/her with competition at the right amount of difficulty. Achieving and maintaining this exact level of challenge is one of the most difficult tasks for a game designer. The use of Dynamic Difficulty Adjustment techniques allows the game to dynamically adjust the challenge according to player performance, therefore keeping him/her always on edge, immersed and fully active. New information can then be more easily acquired, which is especially important in Serious Games. This paper describes how DDA techniques were used to create two strategic, goal-oriented computer-controlled (CC) players in order to deliver a higher level of competitiveness for the user in Transform@, a Serious Game aimed at developing entrepreneurship skills. As a result, the strength of the computer controlled player increased by more than 100%. By developing a good strategy for the AI and using DDA the game includes now a powerful opponent which has increased the engagement level of the player.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.3390/info11030156pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/20276
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherMDPIpt_PT
dc.relation.publisherversionhttps://www.mdpi.com/2078-2489/11/3/156/htmpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/pt_PT
dc.subjectSerious Gamespt_PT
dc.subjectArtificial intelligencept_PT
dc.subjectDynamic difficulty adjustmentpt_PT
dc.subjectFlow zonept_PT
dc.subjectEntrepreneurshippt_PT
dc.titleCreating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustmentpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.issue3pt_PT
oaire.citation.startPage156pt_PT
oaire.citation.titleInformationpt_PT
oaire.citation.volume11pt_PT
person.familyNameVaz de Carvalho
person.givenNameCarlos
person.identifier538876
person.identifier.ciencia-idB611-10A4-F4D1
person.identifier.orcid0000-0001-6587-5893
person.identifier.scopus-author-id14632817100
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicatione260e066-28c8-426c-b338-ac8bde9d56e8
relation.isAuthorOfPublication.latestForDiscoverye260e066-28c8-426c-b338-ac8bde9d56e8

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