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FGPE+: the mobile FGPE environment and the Pareto-optimized gamified programming exercise selection model - an empirical evaluation

dc.contributor.authorMaskeliūnas, Rytis
dc.contributor.authorDamaševičius, Robertas
dc.contributor.authorBlažauskas, Tomas
dc.contributor.authorSwacha, Jakub
dc.contributor.authorQueirós, Ricardo
dc.contributor.authorPaiva, José Carlos
dc.date.accessioned2024-01-10T12:51:27Z
dc.date.available2024-01-10T12:51:27Z
dc.date.issued2023
dc.description.abstractThis paper is poised to inform educators, policy makers and software developers about the untapped potential of PWAs in creating engaging, effective, and personalized learning experiences in the field of programming education. We aim to address a significant gap in the current understanding of the potential advantages and underutilisation of Progressive Web Applications (PWAs) within the education sector, specifically for programming education. Despite the evident lack of recognition of PWAs in this arena, we present an innovative approach through the Framework for Gamification in Programming Education (FGPE). This framework takes advantage of the ubiquity and ease of use of PWAs, integrating it with a Pareto optimized gamified programming exercise selection model ensuring personalized adaptive learning experiences by dynamically adjusting the complexity, content, and feedback of gamified exercises in response to the learners’ ongoing progress and performance. This study examines the mobile user experience of the FGPE PLE in different countries, namely Poland and Lithuania, providing novel insights into its applicability and efficiency. Our results demonstrate that combining advanced adaptive algorithms with the convenience of mobile technology has the potential to revolutionize programming education. The FGPE+ course group outperformed the Moodle group in terms of the average perceived knowledge (M = 4.11, SD = 0.51).pt_PT
dc.description.sponsorshipThis research was funded by the Erasmus programme under the grant number 2020-1-PL01-KA226-HE-095786
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.3390/computers12070144pt_PT
dc.identifier.issn2073-431X
dc.identifier.urihttp://hdl.handle.net/10400.22/24433
dc.language.isoengpt_PT
dc.publisherMDPI
dc.relation2020-1-PL01-KA226-HE-095786
dc.relation.publisherversionhttps://www.mdpi.com/2073-431X/12/7/144pt_PT
dc.subjectFGPEpt_PT
dc.subjectPareto optimizationpt_PT
dc.subjectGamified programmingpt_PT
dc.subjectPersonalized learningpt_PT
dc.subjectAdaptive learningpt_PT
dc.subjectProgressive Web Applications (PWAs)pt_PT
dc.subjectMobile learningpt_PT
dc.titleFGPE+: the mobile FGPE environment and the Pareto-optimized gamified programming exercise selection model - an empirical evaluationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.issue7pt_PT
oaire.citation.startPage144pt_PT
oaire.citation.titleComputerspt_PT
oaire.citation.volume12pt_PT
person.familyNameQueirós
person.givenNameRicardo
person.identifierR-000-MDC
person.identifier.ciencia-id711A-CAB3-7A23
person.identifier.orcid0000-0002-1985-6285
person.identifier.scopus-author-id26633220900
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicationd8531e25-82f0-4a16-8e56-a38070fa64cd
relation.isAuthorOfPublication.latestForDiscoveryd8531e25-82f0-4a16-8e56-a38070fa64cd

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