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Gamification in education and active methodologies at higher education

dc.contributor.authorLopes, Ana Paula
dc.contributor.authorSOLER PORTA, MARIANO
dc.contributor.authorCaña Palma, Rocío
dc.contributor.authorCortés, Luis
dc.contributor.authorBentabol, Mari­a
dc.contributor.authorBentabol Manzanares, María Amparo
dc.contributor.authorMuñoz, María Del Mar
dc.contributor.authorEsteban, Ana
dc.contributor.authorLuna Jiménez, María José
dc.date.accessioned2020-01-29T15:30:43Z
dc.date.available2020-01-29T15:30:43Z
dc.date.issued2019-07
dc.description.abstractIn recent years, there has been an increasing interest in applying Gamification in Education, which can be defined as the application of game design elements to learning activities. Its purpose is to motivate students by creating an engaging learning experience that can keep students focused on the learning task and its application in the classroom, is still in its emergent stages. Gamification is a great challenge for education, particularly in Higher Education Institutions (HEI) in such a traditional context, as is the case with courses like Management and Administration Business, Finance and Accounting, Marketing and Market Research, Chemistry, Accounting and Administration and Business Communication. This paper presents a study, applied in the 2016/2017 and 2017/2018 academic years, in which the teaching method focuses on a blended learning approach, through the implementation of a flipped classroom model and also through the introduction of online gamification activities such Kahoot! application. Kahoot is a game-based learning platform, used as educational technology that can easily be used for initial, formative and summative assessment of students’ knowledge using individual or collaborative team work mode, adding vitality, student engagement, and also meta-cognitive supports to higher education classrooms with limited instructor or student training required. The participants, in the study, were about 3 000 students of 17 different subjects from the aforementioned courses, of the Malaga University and Polytechnic of Porto. The results of this study suggest that this model improves student learning and are of relevance to researchers, educators and game-based learning designers.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.21125/edulearn.2019.0480pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.22/15416
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIATEDpt_PT
dc.relationUniversidade de Málagapt_PT
dc.subjectEngagementpt_PT
dc.subjectFlipped learningpt_PT
dc.subjectHigher educationpt_PT
dc.subjectKahootpt_PT
dc.subjectGamification in educationpt_PT
dc.subjectActive learningpt_PT
dc.titleGamification in education and active methodologies at higher educationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage1640pt_PT
oaire.citation.startPage1633pt_PT
oaire.citation.volume1pt_PT
person.familyNameLopes
person.familyNameSOLER PORTA
person.familyNameCaña Palma
person.familyNameBentabol
person.familyNameBentabol Manzanares
person.familyNameLuna Jiménez
person.givenNameAna Paula
person.givenNameMARIANO
person.givenNameRocío
person.givenNameMari­a
person.givenNameMaría Amparo
person.givenNameMaría José
person.identifier.ciencia-id8B17-B2C1-6036
person.identifier.orcid0000-0003-1603-6959
person.identifier.orcid0000-0002-7928-6536
person.identifier.orcid0000-0003-4931-7108
person.identifier.orcid0000-0003-3133-9368
person.identifier.orcid0000-0003-4307-2939
person.identifier.orcid0000-0003-2104-2640
person.identifier.ridS-8594-2016
person.identifier.ridF-5217-2014
person.identifier.scopus-author-id57194875571
person.identifier.scopus-author-id57226069369
person.identifier.scopus-author-id6508288912
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication484b873a-dabe-4a06-9edf-2a5b8354ede7
relation.isAuthorOfPublicationd7c3b1a3-0673-4ea7-813e-073e84bc60c4
relation.isAuthorOfPublicationff4e6955-eaaf-40ed-9549-a29c09826bff
relation.isAuthorOfPublication1df2e3ca-0c47-430a-b6e3-3dfde4f915ea
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relation.isAuthorOfPublication.latestForDiscoveryec561ea8-0b6e-4de5-b774-e391474e5e35

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