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Advisor(s)
Abstract(s)
This chapter will be focused on contributing to the increase of universal design competencies of future engineers, educators, and designers through the use of mixed reality technologies, closing the gap between theory and field application of principles, towards a more inclusive world and promoting health and wellbeing for all. The experience of a situation where limitations arise in relation to what is taken for granted is an important experience that leads to a personal knowledge of the difficulties. By the use of simulators, especially virtual (VR) and mixed reality (MR) technologies, it is possible to create such experiences. Training based on MR can prepare future and current professionals for up-to-date requirements of the labor market. In addition, it can ensure that the standards such as barrier-free concepts, broader accessibility, adaptive and assistive technology will be familiar to trainees.
Description
Keywords
Virtual reality Mixed reality Future engineers competencies
Citation
Coelho, L., Freitas, I., Queirós, R., Kaminska, D., Laska-Lesniewicz, A., Zwolinski, G., Raposo, R., Vairinhos, M., Pereira, E., Haamer, R.E., & Anbarjafari, G. (2021). Virtual and augmented reality awareness tools for universal design: Towards active preventive healthcare. In Luís Pinto Coelho, Ricardo Queirós, Sara Seabra Reis (Eds.), Emerging advancements for virtual and augmented reality in healthcare, pp. 11-24. IGI Global. https://doi.org/10.4018/978-1-7998-8371-5.ch002