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TimeMesh: an educational historical game

dc.contributor.authorGouveia, David
dc.contributor.authorLopes, Duarte
dc.contributor.authorCarvalho, Carlos Vaz de
dc.contributor.authorBaptista, Ricardo
dc.date.accessioned2014-01-22T09:43:13Z
dc.date.available2014-01-22T09:43:13Z
dc.date.issued2012
dc.description.abstractThe TIMEMESH game, developed in the scope of the European Project SELEAG, is an educational game for learning history, culture and social relations. It is supported by an extensible, online, multi-language, multi-player, collaborative and social platform for sharing and acquiring knowledge of the history of European regions. The game has been already used, with remarkable success, in different European countries like Portugal, Spain, England, Slovenia, Estonia and Belgium.por
dc.identifierDOI 10.1109/DIGITEL.2012.49
dc.identifier.isbn978-1-4673-0885-4
dc.identifier.urihttp://hdl.handle.net/10400.22/3414
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherIEEEpor
dc.relation.publisherversionhttp://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6185612por
dc.subjectSerious gamespor
dc.subjectE-Learningpor
dc.subjectHistorypor
dc.subjectOnline gamepor
dc.titleTimeMesh: an educational historical gamepor
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlace27-30 March 2012 / Takamatsu, Kagawa, Japanpor
oaire.citation.endPage173por
oaire.citation.startPage171por
oaire.citation.titleFourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learningpor
rcaap.rightsclosedAccesspor
rcaap.typeconferenceObjectpor

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