Publication
TimeMesh: an educational historical game
dc.contributor.author | Gouveia, David | |
dc.contributor.author | Lopes, Duarte | |
dc.contributor.author | Carvalho, Carlos Vaz de | |
dc.contributor.author | Baptista, Ricardo | |
dc.date.accessioned | 2014-01-22T09:43:13Z | |
dc.date.available | 2014-01-22T09:43:13Z | |
dc.date.issued | 2012 | |
dc.description.abstract | The TIMEMESH game, developed in the scope of the European Project SELEAG, is an educational game for learning history, culture and social relations. It is supported by an extensible, online, multi-language, multi-player, collaborative and social platform for sharing and acquiring knowledge of the history of European regions. The game has been already used, with remarkable success, in different European countries like Portugal, Spain, England, Slovenia, Estonia and Belgium. | por |
dc.identifier | DOI 10.1109/DIGITEL.2012.49 | |
dc.identifier.isbn | 978-1-4673-0885-4 | |
dc.identifier.uri | http://hdl.handle.net/10400.22/3414 | |
dc.language.iso | eng | por |
dc.peerreviewed | yes | por |
dc.publisher | IEEE | por |
dc.relation.publisherversion | http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6185612 | por |
dc.subject | Serious games | por |
dc.subject | E-Learning | por |
dc.subject | History | por |
dc.subject | Online game | por |
dc.title | TimeMesh: an educational historical game | por |
dc.type | conference object | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | 27-30 March 2012 / Takamatsu, Kagawa, Japan | por |
oaire.citation.endPage | 173 | por |
oaire.citation.startPage | 171 | por |
oaire.citation.title | Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning | por |
rcaap.rights | closedAccess | por |
rcaap.type | conferenceObject | por |