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Ethical Issues of Gamification in Healthcaree: The Need to be Involved

dc.contributor.authorCoelho, Luis
dc.contributor.authorReis, Sara Seabra dos
dc.date.accessioned2022-05-11T10:52:09Z
dc.date.available2022-05-11T10:52:09Z
dc.date.issued2021
dc.description.abstractGamification techniques have proven to be very effective in improving motivation and commitment, providing increased performance in both qualitative and quantitative terms. For this reason, it has been applied in more and more areas, with health and healthcare being no exception. The potential of this type of approach is enormous, and, on the one hand, it can motivate positive feelings; it can also foster deviant behaviors that fail to contribute to the individual and common good. This chapter aims to explore the relationship between the development of gamification systems and the ethical and moral aspects that are crucial elements when the target of the process becomes the human mind. The main questions and ethical dimensions that will allow us to constitute a reference framework for the development of gamification systems will be presented. Timely reflection and the inclusion of security mechanisms will allow us to develop better experiences for users, always combining improved motivation with the search for the good.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCoelho L., Reis S. (2021) Ethical Issues of Gamification in Healthcare: The Need to be Involved. In: Handbook of Research on Solving Modern Healthcare Challenges with Gamification. IGI Global. DOI: 10.4018/978-1-7998-7472-0. ISBN 10: 1799874729. https://www.igi-global.com/book/handbook-research-solving-modern-healthcare/264147pt_PT
dc.identifier.doi10.4018/978-1-7998-7472-0.ch001pt_PT
dc.identifier.isbn1799874729
dc.identifier.urihttp://hdl.handle.net/10400.22/20495
dc.language.isoengpt_PT
dc.publisherIGI Globalpt_PT
dc.relation.publisherversionhttps://www.igi-global.com/chapter/ethical-issues-of-gamification-in-healthcare/269849pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt_PT
dc.subjectGamificationpt_PT
dc.subjectHealth carept_PT
dc.titleEthical Issues of Gamification in Healthcaree: The Need to be Involvedpt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage19pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.titleHandbook of Research on Solving Modern Healthcare Challenges With Gamificationpt_PT
person.familyNameCoelho
person.familyNameSeabra dos Reis
person.givenNameLuis
person.givenNameSara
person.identifier721155
person.identifier.ciencia-id9B14-241F-3743
person.identifier.ciencia-idF41A-6E80-8361
person.identifier.orcid0000-0002-5673-7306
person.identifier.orcid0000-0002-3416-2257
person.identifier.ridC-9695-2015
person.identifier.scopus-author-id55027243400
rcaap.rightsrestrictedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication5d1adee2-3e4c-4c07-a88e-0887653056dd
relation.isAuthorOfPublication27493a08-3eb7-4d61-be68-770bf5fa00e3
relation.isAuthorOfPublication.latestForDiscovery5d1adee2-3e4c-4c07-a88e-0887653056dd

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