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Abstract(s)
Numa sociedade cada vez mais repleta de informação, torna-se necessário facilitar o acesso a dados, desse modo, surgem os sistemas de recomendação. Atualmente, o uso destas ferramentas tem uma maior adesão nas plataformas de comercio online (e-commerce), no entanto, estas ferramentas podem ser aplicadas em diversas áreas. Assim sendo, é pretendido testar a usabilidade e utilidade de um destes sistemas na área desportiva, mais concretamente, num sistema de apoio a treino especializado de jovens atletas que praticam futebol. Desse modo, o principal objetivo deste documento é, primeiramente, elaborar um estudo de investigação sobre a área em que o projeto se enquadra, nomeadamente, o setor do desporto, bem como, a área de inteligência artificial associada a sistemas de recomendação, e de seguida, dar a conhecer ao leitor todo o processo de desenvolvimento do projeto SmartCoach, desde o design elaborado, até à solução final. Relativamente à solução SmartCoach, esta, consiste num protótipo de uma aplicação web multi-dispositivos, destinada a todos os membros de uma equipa de futebol, possibilitando assim, o treinador de gerir a sua equipa. E, por outro lado, permitindo que os jogadores tenham acesso a uma vasta lista de informações relevantes provenientes de um mecanismo de recomendação que proporcionará um aumento da qualidade da performance individual. Como forma de validação do software desenvolvido foram elaborados inquéritos de satisfação, nestes os inquiridos avaliam as funcionalidades e verificam a utilidade geral da aplicação. Ao analisar as respostas do inquérito é possível verificar que todos os utilizadores concordam que a aplicação seria útil na sua equipa. Já em relação à classificação final dada à aplicação, pode-se verificar que 70% dos utilizadores inquiridos classificam a mesma como boa, já os restantes 30% classificam esta, como muito boa. Por fim, pode-se assim concluir que a solução obtida satisfaz todos os seus utilizadores respondendo com qualidade aos requisitos impostos.
In an increasingly information-intensive society, it’s necessary to facilitate access to data, thus is why recommender systems emerge. Currently, the use of these tools has a greater adherence in the online commerce platforms (e-commerce), however, these tools can be applied in several areas. Therefore, it’s intended to test the usability and utility of one of these systems in the sports field, more specifically, in a support system for specialized training for young athletes practicing football. Thus, the main objective of this document is firstly to prepare a research study on the area in which the project fits, namely the sports sector, as well as the area of Artificial Intelligence associated with recommendation systems, and then let the reader know the entire development process of the project, from the design to the final solution. Regarding the developed solution, that implies the production of an application for all members of a football team, allowing the coach to manage his team. And, on the other hand, it allows the players to have access to a vast list of information coming from a recommendation mechanism, which will provide an increase in quality in their individual performance. As a way of validating the developed software, satisfaction surveys were elaborated, in which the users evaluate the functionalities and verify the general utility of the application. By reviewing survey responses, one can see that all users agree that the app would be useful to their team. And regarding the final rating given to the application, 70% of users rate it as good, while the remaining 30% rate it as very good. Finally, it can be concluded that the solution satisfies all its users by responding with quality to the requirements imposed.
In an increasingly information-intensive society, it’s necessary to facilitate access to data, thus is why recommender systems emerge. Currently, the use of these tools has a greater adherence in the online commerce platforms (e-commerce), however, these tools can be applied in several areas. Therefore, it’s intended to test the usability and utility of one of these systems in the sports field, more specifically, in a support system for specialized training for young athletes practicing football. Thus, the main objective of this document is firstly to prepare a research study on the area in which the project fits, namely the sports sector, as well as the area of Artificial Intelligence associated with recommendation systems, and then let the reader know the entire development process of the project, from the design to the final solution. Regarding the developed solution, that implies the production of an application for all members of a football team, allowing the coach to manage his team. And, on the other hand, it allows the players to have access to a vast list of information coming from a recommendation mechanism, which will provide an increase in quality in their individual performance. As a way of validating the developed software, satisfaction surveys were elaborated, in which the users evaluate the functionalities and verify the general utility of the application. By reviewing survey responses, one can see that all users agree that the app would be useful to their team. And regarding the final rating given to the application, 70% of users rate it as good, while the remaining 30% rate it as very good. Finally, it can be concluded that the solution satisfies all its users by responding with quality to the requirements imposed.
Description
Keywords
Sistemas de recomendação Desporto Gestão de equipas, Treino especializado Recommendation systems Sport Team management Specialized training