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Abstract(s)
O presente relatório descreve o processo de investigação, desenvolvimento e teste de um jogo sério para cegos, no âmbito da unidade curricular DEI - Tese / Dissertação /Estágio (TMDEI) do segundo ano do mestrado em Engenharia Informática, com a área de especialização em Sistemas, Gráficos e Multimédia do Instituto Superior de Engenharia do Porto (ISEP). São descritos os diferentes passos realizados para o desenvolvimento do projeto, nomeadamente a análise do problema, a definição dos objetivos e da abordagem a seguir, a investigação de lacunas e problemas no desenvolvimento de jogos acessíveis, e o desenho e implementação da solução. Todo o processo é acompanhado por documentação e literatura que suporta as tomadas de decisão realizadas. Verificou-se no autor um crescimento do conhecimento relativo ao tema e às funcionalidades de acessibilidade, sendo complementado com o alcance dos objetivos definidos. Houve também uma elevada maturação ao nível das competências técnicas, muito devido aos desafios que apareceram ao longo do caminho e que obrigaram à aplicação de novas soluções. Constata-se assim a importância deste projeto não só para a sociedade como também no desenvolvimento do autor.
This report describes the process of research, development and testing of a serious game for the blind, within the scope of the DEI - Thesis / Dissertation / Internship (TMDEI) course of the second year of the Master’s in Computer Engineering, within the specialization area in Systems, Graphics and Multimedia of the Superior Institute of Engineering of Porto (ISEP). The different steps taken for the development of the project are here described, namely the analysis of the problem, the definition of objectives and the approach to be followed, the investigation of gaps and problems in the development of accessible games, and the design and implementation of the solution. The entire process is accompanied by documentation and literature that supports the decision making carried out. It was verified, in the author, a growth of knowledge related to the theme and the accessibility features, being complemented with the achievement of the defined objectives. There was also a high maturation in terms of technical skills, largely due to the challenges that appeared along the way, and that forced the application of new solutions. This shows the importance of this project not only for society, but also for the author’s development.
This report describes the process of research, development and testing of a serious game for the blind, within the scope of the DEI - Thesis / Dissertation / Internship (TMDEI) course of the second year of the Master’s in Computer Engineering, within the specialization area in Systems, Graphics and Multimedia of the Superior Institute of Engineering of Porto (ISEP). The different steps taken for the development of the project are here described, namely the analysis of the problem, the definition of objectives and the approach to be followed, the investigation of gaps and problems in the development of accessible games, and the design and implementation of the solution. The entire process is accompanied by documentation and literature that supports the decision making carried out. It was verified, in the author, a growth of knowledge related to the theme and the accessibility features, being complemented with the achievement of the defined objectives. There was also a high maturation in terms of technical skills, largely due to the challenges that appeared along the way, and that forced the application of new solutions. This shows the importance of this project not only for society, but also for the author’s development.
Description
Keywords
Jogo Sério Inclusão Acessibilidade Cegos Serious Game Inclusion Accessibility Blind