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Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games

dc.contributor.authorVaz de Carvalho, Carlos
dc.contributor.authorCerar, Spela
dc.contributor.authorRugelj, Joze
dc.contributor.authorTsalapatas, Hariklia
dc.contributor.authorHeidmann, Olivier
dc.date.accessioned2022-03-15T17:00:06Z
dc.date.embargo2031
dc.date.issued2020
dc.description.abstractThe gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1109/RITA.2020.3008127pt_PT
dc.identifier.issn1932-8540
dc.identifier.urihttp://hdl.handle.net/10400.22/20269
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIEEEpt_PT
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/9137391pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt_PT
dc.subjectComputer programmingpt_PT
dc.subjectSerious gamespt_PT
dc.subjectComputer science educationpt_PT
dc.subjectCODING4GIRLSpt_PT
dc.subjectGame design based learningpt_PT
dc.subjectGirl codingpt_PT
dc.subjectGender gappt_PT
dc.subjectCodingpt_PT
dc.titleAddressing the Gender Gap in Computer Programming Through the Design and Development of Serious Gamespt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage251pt_PT
oaire.citation.issue3pt_PT
oaire.citation.startPage242pt_PT
oaire.citation.titleIEEE Revista Iberoamericana de Tecnologias del Aprendizajept_PT
oaire.citation.volume15pt_PT
person.familyNameVaz de Carvalho
person.givenNameCarlos
person.identifier538876
person.identifier.ciencia-idB611-10A4-F4D1
person.identifier.orcid0000-0001-6587-5893
person.identifier.scopus-author-id14632817100
rcaap.rightsclosedAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicatione260e066-28c8-426c-b338-ac8bde9d56e8
relation.isAuthorOfPublication.latestForDiscoverye260e066-28c8-426c-b338-ac8bde9d56e8

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