Publication
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
dc.contributor.author | Vaz de Carvalho, Carlos | |
dc.contributor.author | Cerar, Spela | |
dc.contributor.author | Rugelj, Joze | |
dc.contributor.author | Tsalapatas, Hariklia | |
dc.contributor.author | Heidmann, Olivier | |
dc.date.accessioned | 2022-03-15T17:00:06Z | |
dc.date.embargo | 2031 | |
dc.date.issued | 2020 | |
dc.description.abstract | The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts. | pt_PT |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.doi | 10.1109/RITA.2020.3008127 | pt_PT |
dc.identifier.issn | 1932-8540 | |
dc.identifier.uri | http://hdl.handle.net/10400.22/20269 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | IEEE | pt_PT |
dc.relation.publisherversion | https://ieeexplore.ieee.org/document/9137391 | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | pt_PT |
dc.subject | Computer programming | pt_PT |
dc.subject | Serious games | pt_PT |
dc.subject | Computer science education | pt_PT |
dc.subject | CODING4GIRLS | pt_PT |
dc.subject | Game design based learning | pt_PT |
dc.subject | Girl coding | pt_PT |
dc.subject | Gender gap | pt_PT |
dc.subject | Coding | pt_PT |
dc.title | Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games | pt_PT |
dc.type | journal article | |
dspace.entity.type | Publication | |
oaire.citation.endPage | 251 | pt_PT |
oaire.citation.issue | 3 | pt_PT |
oaire.citation.startPage | 242 | pt_PT |
oaire.citation.title | IEEE Revista Iberoamericana de Tecnologias del Aprendizaje | pt_PT |
oaire.citation.volume | 15 | pt_PT |
person.familyName | Vaz de Carvalho | |
person.givenName | Carlos | |
person.identifier | 538876 | |
person.identifier.ciencia-id | B611-10A4-F4D1 | |
person.identifier.orcid | 0000-0001-6587-5893 | |
person.identifier.scopus-author-id | 14632817100 | |
rcaap.rights | closedAccess | pt_PT |
rcaap.type | article | pt_PT |
relation.isAuthorOfPublication | e260e066-28c8-426c-b338-ac8bde9d56e8 | |
relation.isAuthorOfPublication.latestForDiscovery | e260e066-28c8-426c-b338-ac8bde9d56e8 |
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