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Towards a framework for gamified programming education

dc.contributor.authorSwacha, Jakub
dc.contributor.authorQueirós, Ricardo
dc.contributor.authorPaiva, José Carlos
dc.date.accessioned2019-11-07T16:09:15Z
dc.date.available2019-11-07T16:09:15Z
dc.date.issued2019
dc.description.abstractComputer programming is a difficult subject that can only be mastered with lots of practice. It is therefore of primary importance to rise and retain students' engagement during a programming course, a task in which gamification has been proven as a competent method. Even though there are numerous reports on applying gamification to programming courses, there are no available open resources or dedicated platforms that could be used by programming teachers to gamify their courses, meeting both the requirements of being easy to adopt and leaving the decisions on the scope of the course and the level of gamification to the teachers themselves. In order to fulfill this gap, a consortium of four European institutions initiated a common project to develop open gamified programming exercises and interactive course materials for popular programming languages. In this paper, we report the results of the first stage of this work, which defined the range of gamification concepts to be covered within the developed framework and its evaluation by students.pt_PT
dc.description.sponsorshipThis paper is based on the work done within the Framework for Gamified Programming Education project supported by the European Union’s Erasmus Plus programme (agreement no. 2018-1-PL01-KA203-050803).
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1109/ISET.2019.00038
dc.identifier.urihttp://hdl.handle.net/10400.22/14796
dc.language.isoengpt_PT
dc.publisherIEEEpt_PT
dc.relation2018-1-PL01-KA203-050803
dc.relation.publisherversionhttps://ieeexplore.ieee.org/abstract/document/8782269pt_PT
dc.subjectGamification of learningpt_PT
dc.subjectProgramming educationpt_PT
dc.subjectGamification componentspt_PT
dc.titleTowards a framework for gamified programming educationpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceHradec Kralove, Czech Republicpt_PT
oaire.citation.endPage149pt_PT
oaire.citation.startPage144pt_PT
oaire.citation.title2019 International Symposium on Educational Technology ISETpt_PT
person.familyNameQueirós
person.givenNameRicardo
person.identifierR-000-MDC
person.identifier.ciencia-id711A-CAB3-7A23
person.identifier.orcid0000-0002-1985-6285
person.identifier.scopus-author-id26633220900
rcaap.rightsclosedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationd8531e25-82f0-4a16-8e56-a38070fa64cd
relation.isAuthorOfPublication.latestForDiscoveryd8531e25-82f0-4a16-8e56-a38070fa64cd

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