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Advisor(s)
Abstract(s)
Os desenvolvedores de videojogos perceberam que jogadores, com vários níveis de competência, necessitam de desafios diferentes para desfrutar totalmente das suas experiências de jogo. Tradicionalmente, os jogos digitais permitem que o jogador selecione o nível de dificuldade antes de começar o jogo, contudo este método tem o problema de ser demasiado rígido e limitado, dado que muitos jogadores tem a sua zona de conforto entre os níveis existentes. Neste projeto, analisamos como o Dynamic Difficulty Adjustment (DDA) pode ser usado para melhorar a experiência dos jogadores durante as suas sessões de jogo e assim aumentar o valor que um jogo lhes oferece. Após um breve resumo do estado da arte e das suas descobertas, iremos propor a nossa própria solução para o problema. Para isso desenvolvemos um sistema que analisa o comportamento do jogador durante o jogo e ajusta o desafio de acordo. Após a implementação do sistema, realizamos um teste piloto para avaliar se o sistema foi capaz de melhorar a experiência dos jogadores e identificar os principais fatores que permitem os jogadores superar os desafios que oferecemos. Os resultados do estudo demonstram que o sistema é capaz de melhorar a experiência dos jogadores, nomeadamente em termos de desafio, experiência positiva e concentração no jogo.
Video game developers have found that players, with diverse skill levels, require different challenges to fully enjoy their gaming experiences. Traditionally video games allow the player to select a difficulty level before starting the game, however, this method has the problem of being too restricting and limited, as many players have their comfort zone between the levels created by the developers. In this project, we analyse how Dynamic Difficulty Adjustment (DDA) can be used to improve the experience of the players during their play sessions and so increase the value a game offers them. After a summary of the current state of the art and their findings, we propose our solution to the problem. For that purpose, we developed a system that analyses the player’s behaviour during the game and adjusts the challenge accordingly. After implementing the system, we conducted a pilot test to assert if the system was able to improve the experience of the players and identify the factors that allowed the players to overcome the challenges we offered. The results of that study show that the system is capable of enhancing a player’s experience, especially in terms of challenge, positive experience, and flow.
Video game developers have found that players, with diverse skill levels, require different challenges to fully enjoy their gaming experiences. Traditionally video games allow the player to select a difficulty level before starting the game, however, this method has the problem of being too restricting and limited, as many players have their comfort zone between the levels created by the developers. In this project, we analyse how Dynamic Difficulty Adjustment (DDA) can be used to improve the experience of the players during their play sessions and so increase the value a game offers them. After a summary of the current state of the art and their findings, we propose our solution to the problem. For that purpose, we developed a system that analyses the player’s behaviour during the game and adjusts the challenge accordingly. After implementing the system, we conducted a pilot test to assert if the system was able to improve the experience of the players and identify the factors that allowed the players to overcome the challenges we offered. The results of that study show that the system is capable of enhancing a player’s experience, especially in terms of challenge, positive experience, and flow.
Description
Keywords
First-Person Shooter Dynamic Difficulty Adjustment Digital Game Flow