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magalhães da silva pinto de andrade, maria teresa
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- Data2MV - A user behaviour dataset for multi-view scenariosPublication . Soares da Costa, Tiago; Andrade, Maria Teresa; Viana, Paula; Silva, Nuno CastroThe Data2MV dataset contains gaze fixation data obtained through experimental procedures from a total of 45 partic- ipants using an Intel RealSense F200 camera module and seven different video playlists. Each of the playlists had an approximate duration of 20 minutes and was viewed at least 17 times, with raw tracking data being recorded with a 0.05 second interval. The Data2MV dataset encompasses a total of 1.0 0 0.845 gaze fixations, gathered across a total of 128 exper- iments. It is also composed of 68.393 image frames, extracted from each of the 6 videos selected for these experiments, and an equal quantity of saliency maps, generated from aggregate fixation data. Software tools to obtain saliency maps and generate complementary plots are also provided as an open- source software package. The Data2MV dataset was publicly released to the research community on Mendeley Data and constitutes an important contribution to reduce the current scarcity of such data, particularly in immersive, multi-view streaming scenarios.
- Deep Learning Approach for Seamless Navigation in Multi-View Streaming ApplicationsPublication . Costa, Tiago S.; Viana, Paula; Andrade, Maria TeresaQuality of Experience (QoE) in multi-view streaming systems is known to be severely affected by the latency associated with view-switching procedures. Anticipating the navigation intentions of the viewer on the multi-view scene could provide the means to greatly reduce such latency. The research work presented in this article builds on this premise by proposing a new predictive view-selection mechanism. A VGG16-inspired Convolutional Neural Network (CNN) is used to identify the viewer’s focus of attention and determine which views would be most suited to be presented in the brief term, i.e., the near-term viewing intentions. This way, those views can be locally buffered before they are actually needed. To this aim, two datasets were used to evaluate the prediction performance and impact on latency, in particular when compared to the solution implemented in the previous version of our multi-view streaming system. Results obtained with this work translate into a generalized improvement in perceived QoE. A significant reduction in latency during view-switching procedures was effectively achieved. Moreover, results also demonstrated that the prediction of the user’s visual interest was achieved with a high level of accuracy. An experimental platform was also established on which future predictive models can be integrated and compared with previously implemented models.
- Photo2Video: Semantic-Aware Deep Learning-Based Video Generation from Still ContentPublication . Viana, Paula; Andrade, Maria Teresa; Carvalho, Pedro; Vilaça, Luis; Teixeira, Inês N.; Costa, Tiago; Jonker, PieterApplying machine learning (ML), and especially deep learning, to understand visual content is becoming common practice in many application areas. However, little attention has been given to its use within the multimedia creative domain. It is true that ML is already popular for content creation, but the progress achieved so far addresses essentially textual content or the identification and selection of specific types of content. A wealth of possibilities are yet to be explored by bringing the use of ML into the multimedia creative process, allowing the knowledge inferred by the former to influence automatically how new multimedia content is created. The work presented in this article provides contributions in three distinct ways towards this goal: firstly, it proposes a methodology to re-train popular neural network models in identifying new thematic concepts in static visual content and attaching meaningful annotations to the detected regions of interest; secondly, it presents varied visual digital effects and corresponding tools that can be automatically called upon to apply such effects in a previously analyzed photo; thirdly, it defines a complete automated creative workflow, from the acquisition of a photograph and corresponding contextual data, through the ML region-based annotation, to the automatic application of digital effects and generation of a semantically aware multimedia story driven by the previously derived situational and visual contextual data. Additionally, it presents a variant of this automated workflow by offering to the user the possibility of manipulating the automatic annotations in an assisted manner. The final aim is to transform a static digital photo into a short video clip, taking into account the information acquired. The final result strongly contrasts with current standard approaches of creating random movements, by implementing an intelligent content- and context-aware video.