Azevedo, JoãoGomes, Paulo Sérgio Machado VelosoDonga, JoãoMarques, António da Silva2021-10-072021-10-072020-08-26Azevedo, J., Gomes, P. V., Donga, J., & Marques, A. (2020). A-Frame as a tool to create artistic collective installations in virtual reality. Proceedings, 54(1), 47. https://www.mdpi.com/2504-3900/54/1/472504-3900http://hdl.handle.net/10400.22/18671Virtual Reality, due to its complexity and technological requirements, has a set of frictions that hinder its dissemination. The main ones can be summarized in the requirement to learn complex developing environments, like game engines, then we need to install applications, specific to each operating system and according to the means through which they can be accessed.engVirtual reality  A-FrameWebVRDigital artImmersive environmentsA-Frame as a tool to create artistic collective installations in virtual realityjournal article10.3390/proceedings2020054047