Peres, PaulaInstituto Politécnico do Porto. Instituto Superior de Contabilidade e Administração do Porto2012-06-182012-06-182008http://hdl.handle.net/10400.22/239Th The purpose of this article is to share the implementation of workgroup activities: a game of learning supported by web technology; Effective educational strategies that encourage a dynamic combination of being flexible, individualized and personalized must be the aim of every school; The blended-learning plays an important role; In this article we describe an online collaborative game which uses an inside and outside collaboration in order to promote the motivation and effective learning; Pedagogical strategies, that use technologies appropriately, in higher education, can promote active learning, centered on students and thus valuing their personal experiences and participation;engB-learningA Game of learning: a b-activityconference object