Utilize este identificador para referenciar este registo: http://hdl.handle.net/10400.22/4653
Título: Defining programming problems as learning objects
Autor: Leal, José Paulo
Queirós, Ricardo
Palavras-chave: Content packaging
E-learning services
Learning objects
Data: 2009
Editora: World Academy of Science, Engineering and Technology, International Science Index 34
Resumo: Standards for learning objects focus primarily on content presentation. They were already extended to support automatic evaluation but it is limited to exercises with a predefined set of answers. The existing standards lack the metadata required by specialized evaluators to handle types of exercises with an indefinite set of solutions. To address this issue we extended existing learning object standards to the particular requirements of a specialized domain. We present a definition of programming problems as learning objects that is compatible both with Learning Management Systems and with systems performing automatic evaluation of programs. The proposed definition includes metadata that cannot be conveniently represented using existing standards, such as: the type of automatic evaluation; the requirements of the valuation engine; and the roles of different assets - tests cases, program solutions, etc. We present also the EduJudge project and its main services as a case study on the use of the proposed definition of programming problems as learning objects.
Peer review: yes
URI: http://hdl.handle.net/10400.22/4653
Versão do Editor: http://waset.org/publications/2892/defining-programming-problems-as-learning-objects
Aparece nas colecções:ESEIG - INF - Comunicações em eventos científicos

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