Utilize este identificador para referenciar este registo: http://hdl.handle.net/10400.22/3414
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dc.contributor.authorGouveia, David-
dc.contributor.authorLopes, Duarte-
dc.contributor.authorCarvalho, Carlos Vaz de-
dc.contributor.authorBaptista, Ricardo-
dc.date.accessioned2014-01-22T09:43:13Z-
dc.date.available2014-01-22T09:43:13Z-
dc.date.issued2012-
dc.identifierDOI 10.1109/DIGITEL.2012.49-
dc.identifier.isbn978-1-4673-0885-4-
dc.identifier.urihttp://hdl.handle.net/10400.22/3414-
dc.description.abstractThe TIMEMESH game, developed in the scope of the European Project SELEAG, is an educational game for learning history, culture and social relations. It is supported by an extensible, online, multi-language, multi-player, collaborative and social platform for sharing and acquiring knowledge of the history of European regions. The game has been already used, with remarkable success, in different European countries like Portugal, Spain, England, Slovenia, Estonia and Belgium.por
dc.language.isoengpor
dc.publisherIEEEpor
dc.rightsclosedAccesspor
dc.subjectSerious gamespor
dc.subjectE-Learningpor
dc.subjectHistorypor
dc.subjectOnline gamepor
dc.titleTimeMesh: an educational historical gamepor
dc.typeconferenceObjectpor
dc.peerreviewedyespor
degois.publication.firstPage171por
degois.publication.lastPage173por
degois.publication.location27-30 March 2012 / Takamatsu, Kagawa, Japanpor
degois.publication.titleFourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learningpor
dc.relation.publisherversionhttp://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6185612por
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