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Authors
Abstract(s)
A
combinação
do
avanço
tecnológico
com
o
crescimento
da
aquisição
de
dispositivos
móveis
refletiu-‐se
na
vida
diária
das
pessoas,
sendo
usado
nas
atividades
de
trabalho
e
lazer.
A
transposição
dessa
realidade
para
a
sala
de
aula,
não
se
fez
esperar,
inicialmente
até
de
uma
forma
marginal
mas
acabando
por
ser
aceite.
Confrontada
com
esta
nova
realidade
as
autoridades
educativas
começaram
a
apoiar
e
a
incentivar
as
instituições.
O
desenvolvimento
de
tecnologias
como
b-‐learning,
m-‐learning
e
dos
sistemas
de
aprendizagem
(Learning
Management
System)
deram
uma
grande
contribuição
para
o
desenvolvimento
das
tecnologias
móveis
no
ensino,
no
entanto
ainda
hoje
os
intervenientes
da
educação,
especialmente
professores
e
alunos,
sentem
diversas
necessidades.
Neste
contexto
procedeu-‐se
ao
desenvolvimento
de
um
recurso
educativo
para
a
disciplina
de
matemática.
Este
recurso
educativo
está
suportado
numa
plataforma
que
permite
colocar
conteúdos,
visualiza-‐los,
alterá-‐los
e
elimina-‐los.
Numa
vertente
mais
lúdica,
foi
desenvolvido
um
jogo
didático
para
um
dispositivo
móvel,
neste
caso
o
iPhone.
Desta
forma
o
aluno
aprende
sem
se
aperceber
que
está
a
aprender
e
pode
faze-‐lo
em
qualquer
lugar
e
em
qualquer
período
de
tempo.
Explorando,
assim,
a
interatividade
e
a
mobilidade.
The combination of technological advancement with the growth of mobile devices acquisition was reflected in the daily life of people, being used in work and leisure activities. The transposition of this reality to the classroom did not take long, initially in a marginal way, but accepted in the end. Confronted with this new reality educational authorities began to support and encourage institutions. The development of technologies such as b-‐learning, m-‐ learning and learning systems (Learning Management System) gave a great contribution to the development of mobile technologies in education, however today's education stakeholders, especially teachers and students, feel diverse needs. In this context we proceeded to develop an educational resource for the discipline of mathematics. This educational resource is supported on a platform that allows you to place content, view them, change them and eliminates them. This educational resource is based on a platform that allows you to place content, preview them, change them and eliminates them. In a more playful side, we developed an educational game for a mobile device, in this case the iPhone. This way the students learn without realizing they are learning and can do it anywhere and at any time. Exploring, in this way, interactivity and mobility.
The combination of technological advancement with the growth of mobile devices acquisition was reflected in the daily life of people, being used in work and leisure activities. The transposition of this reality to the classroom did not take long, initially in a marginal way, but accepted in the end. Confronted with this new reality educational authorities began to support and encourage institutions. The development of technologies such as b-‐learning, m-‐ learning and learning systems (Learning Management System) gave a great contribution to the development of mobile technologies in education, however today's education stakeholders, especially teachers and students, feel diverse needs. In this context we proceeded to develop an educational resource for the discipline of mathematics. This educational resource is supported on a platform that allows you to place content, view them, change them and eliminates them. This educational resource is based on a platform that allows you to place content, preview them, change them and eliminates them. In a more playful side, we developed an educational game for a mobile device, in this case the iPhone. This way the students learn without realizing they are learning and can do it anywhere and at any time. Exploring, in this way, interactivity and mobility.
Description
Keywords
Dispositivos móveis B-‐learning Learning management system Recurso educativo Jogo didático Mobile devices Educational resource Educational game m-‐learning
Citation
Publisher
Instituto Politécnico do Porto. Instituto Superior de Engenharia do Porto